// // TFC Sprites // // Added $texture, valid types are: // "additive" - full color texture, to be blended with additive transparency // "indexalpha" - full color, palette index is alpha // "alphatest" - full color, 255 is a hole // "normal" - same as additive in practice, full color, no blending or holes // // player flambe once // $spritename playerflame $texture alphatest $load bmp\2fire01.bmp $frame 0 0 16 48 $load bmp\2fire02.bmp $frame 0 0 16 48 $load bmp\2fire03.bmp $frame 0 0 16 48 $load bmp\2fire04.bmp $frame 0 0 16 48 $load bmp\2fire05.bmp $frame 0 0 16 48 $load bmp\2fire06.bmp $frame 0 0 16 48 $load bmp\2fire07.bmp $frame 0 0 16 48 $load bmp\2fire08.bmp $frame 0 0 16 48 $load bmp\2fire09.bmp $frame 0 0 16 48 $load bmp\2fire10.bmp $frame 0 0 16 48 $load bmp\2fire11.bmp $frame 0 0 16 48 $load bmp\2fire12.bmp $frame 0 0 16 48 // // player flambe // $spritename playerflameloop $texture alphatest $load bmp\tffire01.bmp $frame 0 0 32 48 $load bmp\tffire02.bmp $frame 0 0 32 48 $load bmp\tffire03.bmp $frame 0 0 32 48 $load bmp\tffire04.bmp $frame 0 0 32 48 $load bmp\tffire05.bmp $frame 0 0 32 48 $load bmp\tffire06.bmp $frame 0 0 32 48 $load bmp\tffire07.bmp $frame 0 0 32 48 $load bmp\tffire08.bmp $frame 0 0 32 48 $load bmp\tffire09.bmp $frame 0 0 32 48 $load bmp\tffire10.bmp $frame 0 0 32 48 $load bmp\tffire11.bmp $frame 0 0 32 48 $load bmp\tffire12.bmp $frame 0 0 32 48 // // big explosion // $spritename explode01 $type vp_parallel $texture alphatest $load bmp\1expl01.bmp $frame 0 0 64 64 $load bmp\1expl02.bmp $frame 0 0 64 64 $load bmp\1expl03.bmp $frame 0 0 64 64 $load bmp\1expl04.bmp $frame 0 0 64 64 $load bmp\1expl05.bmp $frame 0 0 64 64 $load bmp\1expl06.bmp $frame 0 0 64 64 $load bmp\1expl07.bmp $frame 0 0 64 64 $load bmp\1expl08.bmp $frame 0 0 64 64 $load bmp\1expl09.bmp $frame 0 0 64 64 $load bmp\1expl10.bmp $frame 0 0 64 64 $load bmp\1expl11.bmp $frame 0 0 64 64 $load bmp\1expl12.bmp $frame 0 0 64 64 $load bmp\1expl13.bmp $frame 0 0 64 64 $load bmp\1expl14.bmp $frame 0 0 64 64 $load bmp\1expl15.bmp $frame 0 0 64 64 // // smaller explosion // $spritename explode02 $type vp_parallel $texture alphatest $load bmp\2expl01.bmp $frame 0 0 40 40 $load bmp\2expl02.bmp $frame 0 0 40 40 $load bmp\2expl03.bmp $frame 0 0 40 40 $load bmp\2expl04.bmp $frame 0 0 40 40 $load bmp\2expl05.bmp $frame 0 0 40 40 $load bmp\2expl06.bmp $frame 0 0 40 40 $load bmp\2expl07.bmp $frame 0 0 40 40 $load bmp\2expl08.bmp $frame 0 0 40 40 $load bmp\2expl09.bmp $frame 0 0 40 40 $load bmp\2expl10.bmp $frame 0 0 40 40 $load bmp\2expl11.bmp $frame 0 0 40 40 $load bmp\2expl12.bmp $frame 0 0 40 40 $load bmp\2expl13.bmp $frame 0 0 40 40 $load bmp\2expl14.bmp $frame 0 0 40 40 $load bmp\2expl15.bmp $frame 0 0 40 40 // // flamethrower flame // $spritename fthrow $type vp_parallel $texture alphatest $load bmp\fthrow01.bmp $frame 0 0 48 80 $load bmp\fthrow02.bmp $frame 0 0 48 80 $load bmp\fthrow03.bmp $frame 0 0 48 80 $load bmp\fthrow04.bmp $frame 0 0 48 80 $load bmp\fthrow05.bmp $frame 0 0 48 80 $load bmp\fthrow06.bmp $frame 0 0 48 80 $load bmp\fthrow07.bmp $frame 0 0 48 80 $load bmp\fthrow08.bmp $frame 0 0 48 80 $load bmp\fthrow09.bmp $frame 0 0 48 80 $load bmp\fthrow10.bmp $frame 0 0 48 80 $load bmp\fthrow11.bmp $frame 0 0 48 80 $load bmp\fthrow12.bmp $frame 0 0 48 80 $load bmp\fthrow13.bmp $frame 0 0 48 80 $load bmp\fthrow14.bmp $frame 0 0 48 80 $load bmp\fthrow15.bmp $frame 0 0 48 80 $load bmp\fthrow16.bmp $frame 0 0 48 80 // // Medic!!! // $spritename saveme $type vp_parallel $texture alphatest $load bmp\1medic01.bmp $frame 0 0 16 16 $load bmp\1medic02.bmp $frame 0 0 16 16 // // flag effect // $spritename shellchrome $type vp_parallel $texture additive $load bmp\shellchrome.bmp $frame 0 0 64 64