Operation Overlord RELEASE CANDIDATE Cap points 1,2,3 README -- -- Attack, Defend, Normal and reverse Capture the Flag. Overlord is all of the above, a large 'theatre of war' map for tfc based around the overlord campaigns before, during, and immediately after the D-Day landings. The original design for the map was a seperation of a single map into a campaign of 3, each interconnected by hard-coded level change commands. This has now been changed so that admins are given full access as to how they wish the map to be played in the server rotation. Plus it broke adminmod for some reason. Thus to add these maps in a servers rotation you may put in point 1, 2 or 3 (op_overlord_1_rc, op_overlord_2_rc & op_overlord_3_rc) in any order you wish, though sequentially would be preferred. One idea I had thought of was that they could run staggered between the other maps in the server, perhaps 1 map between each overlord map (e.g. overlord1, dustbowl, overlord2, avanti, etc). As it stands, the map is free of all KNOWN bugs. Its 'release candidate' because of the shear complexity of them, and because I hate having to put '-r' (revised) and end up with crapper versions of the map circulating the net. All relevant point information is in seperate text files that will be displayed when each map loads. Unzip all files to your Steam/SteamApps/email@somewhere/Team Fortress Classic/ directory. Should overwrite any previous overlord installations (a few resources other than the main map files have changed). As always, enjoy! By: Jobabob (c) 2004 http://www.jobsmaps.com/